Thursday, June 14, 2007
Tech Learning Curves
Sometimes our initial encounter with a new technology makes us feel very much like the bewildered fellow in this video on introducing the technology of the book.
No matter what application we may be learning, there is always some sort of learning curve. Of course the ideal is that as we work we learn and assimilate concepts that empower us with greater understanding with every encounter.
Actually many applications have taken advantage of what we have learned from video games. Video games have very sophisticated end goals that require achieving a number of successive levels as one discovers clues and solves problems that provide access to higher realms of activity and awareness. Yet, most games assume that players know nothing and must learn as they play the game.
Thus the games are created to help reinforce intuitive choices as well as encourage random probing as an approach to discovery of the various options available. Usually there is more than one way to succeed. This is a strategy that would serve us well in educational settings.
Another key element in video games is spontaneity, which keeps our interest and renews our commitment. The more we anticipate that we are on the edge of discovery and renewal, the more we press on. Spontaneity suggests that there are immediate outcomes to our actions and responses. Feedback is instantaneous even if somewhat cryptic at times. Digital technology is geared to create immediate feedback. We write html code or create an animation and immediately open it. The technology provides a feedback loop that engages our own critical faculties. We don't like particular colors or fonts. we want different images. The image should be smaller. The timings need to be adjusted, and so forth.
Thus technology can afford an opportunity for developing critical thinking and inquiry through immediate and personal reflection on the results of our efforts.
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